Blog Breaking Down the Success of Wordscapes: How to Strengthen Longevity in Your Casual GameMarch 4, 2021
Blog Clipwire’s Partnership With The Price Is Right: What to Understand About Licensing an IP for Your GameFebruary 12, 2021
Blog How In-App Bidding Helps Homa Games Grow UA and Ad Revenue for Hyper-Casual GamesFebruary 9, 2021
Blog Tony Goodman, the CEO Behind Wordscapes and How They Make Successful Games Across GenresFebruary 5, 2021
Blog AppLovin’s Biggest Success Stories in 2020: Increasing Revenue, Growth, and EfficiencyJanuary 1, 2021
Blog A Deep Dive Into Ad Monetization: 4 Things You Should Be Doing to Optimize Your DataNovember 7, 2020
Blog PGC Recap: Hybrid Approach Improves ARPDAU for Studios & ‘If You Want to Earn More Money with Less Work, Definitely Consider MAX!’September 26, 2020
Blog How Developers in the Hyper-Casual Genre Stay Competitive & What Your Studio Can Do to Keep UpSeptember 15, 2020
Blog AppLovin’s Engineering Interns Grow Their Confidence: ‘The Work Was Meaningful and Impactful’September 10, 2020
Blog Pocket Gems’ ‘Episode’ Improved Player Experience and Increased Ad ARPDAU 60% on Android With MAXAugust 20, 2020
Blog Game Developers Conference 2020 Takeaways: The Pandemic’s Impact on Gaming, Plus Trends in Asian MarketsAugust 19, 2020
Blog Gameheads CEO ‘Speechless’ After Receiving 100 Donated Laptops from AppLovin CaresAugust 14, 2020
Blog ‘It’s Been a Game Changer’: How Beresnev Games Improved Profits and ROAS Through User-Level Ad DataAugust 5, 2020