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Mobile Stars – Super Free Games
Jul 18, 2024GDC 2024: Our Predictions for Mobile Developers
Mar 15, 2024Success Shorts – Supercent’s Global Game Growth
Mar 12, 2024Sparking Joy: Creating Great Mobile Games
Feb 27, 2024AppDiscovery’s AI advancements enabled Rollic to scale globally and hit ROAS targets quickly.
Oct 6, 2023Migrating From Unity to Other Game Engines
Sep 18, 2023My Views on The Unity Price Change
Sep 15, 2023Mobile Stars – Hyper Hippo’s Senior VP of Audience Michael Aaronson on the Mobile Gaming Industry
May 26, 2023Legend of Slime leveraged AppLovin’s Growth Suite to rocket up the Top Charts after launch
Apr 24, 2023Unlocking GDC 2023 with AppLovin
Apr 14, 2023MAX & AppDiscovery allowed Idle Office Tycoon to achieve 3x installs and +84% in D7 ROAS
Nov 14, 2022Reach Diverse, Engaged Audiences with In-Game Ads
Oct 13, 2022In-App Bidding in Mobile Games – GamesForum Online
Aug 16, 2022Secrets to Clipwire Games’ Success
Aug 16, 2022How Hyper-Casual Games Made Everyone a Gamer
Aug 16, 2022How Do I Get Started Making Games? Pt 2
Aug 16, 2022What is LiveOps and Why Does it Matter for Games?
Aug 16, 2022Why Brainium Trusts MAX In-App Bidding
Aug 16, 2022Kolibri Studios Discussing MAX In-App Bidding
Aug 16, 2022How do I get started making games? Pt 1
Aug 10, 2022PeopleFun Announces Carol Miu as CEO
Apr 27, 2022SayGames leveraged the AppLovin Growth Suite and increased total portfolio installs by more than 25%
Mar 23, 2022AppLovin drive 45% of KAYAC’s installs, skyrocketing Park Master to #1 in the App Store
Mar 23, 2022Implementing MAX drives a 12% ARPDAU increase, lifts LTV, and saves valuable time for TapNation
Mar 23, 2022PeopleFun Talks LiveOps Events at PGC Digital #8
Nov 2, 2021What are LiveOps and Why are They Important?
Jun 24, 2021Breaking Down the Success of Wordscapes: How to Strengthen Longevity in Your Casual Game
Mar 4, 2021Tony Goodman, the CEO Behind Wordscapes and How They Make Successful Games Across Genres
Feb 5, 2021What are Monthly Active Users or MAU?
Jan 16, 2021AppLovin’s Global Awards Roundup 2020
Dec 23, 2020CEO of Clipwire: ‘This is the One Thing You Need to Make a Massive Hit Game Like Bingo Story’
Nov 18, 2020The Evolution of Hyper-Casual Games
Jul 7, 2020Voodoo on How Hyper-casual Development Is Evolving
Jun 17, 2020How Kayac Hit #1 with Hyper-Casual Game Park Master
Jun 11, 2020PeopleFun’s Wordscapes Turns Three!
Jun 10, 2020Key Takeaways from GamesBeat Summit 2020
May 6, 2020AppLovin Welcomes Redemption Games!
May 5, 2020The Art of Building A Mobile Game
Feb 5, 2020AppLovin’s Top Blog Hits of 2019
Dec 27, 2019The Ten Mobile Games that Defined the Decade
Dec 21, 2019Where in the World has AppLovin Been This Month?
Nov 28, 2019Amplify San Francisco: Level Up Your Games
Nov 16, 2019Does Sound Matter in Mobile Games?qa
Nov 8, 2019Investing in the mobile gaming ecosystem
Sep 6, 2019Ask the Developer: GSN Games on increasing revenue by offering ads and in-app purchases
Aug 29, 2019Ask the Developer: Hypr Games on the potential of hyper-casual games in India and abroad
May 1, 2019What Apple Arcade means for mobile game developers
Apr 26, 2019Future of Mobile Gaming: How AI is changing mobile games and their development (part 4)
Apr 24, 2019What game streaming means for mobile gaming
Mar 23, 2019The Future of Mobile Gaming: The push for fully immersive gaming will be led by AR and VR (Part 3)
Feb 7, 2019The Future of Mobile Gaming: How 5G and changes in infrastructure will impact the industry (Part 2)
Dec 5, 2018Ask the Developer: How PocApp Studios evolved from a university project to a viable business
Nov 1, 2018Ask the Developer: How Chinese developer Zenjoy propelled Word Connect to the top 3 games in the US
Aug 22, 2018Hyper-Casual: Mobile Gaming’s Newest Genre
Aug 4, 201810 years of games in the App Store: From frustrated fowl to crumpled confections [Infographic]
Jul 10, 2018Zynga’s acquisition of Gram Games proves hyper-casual gaming is a force to be reckoned with
May 31, 2018Amplify Tokyo: Going global with hyper-casual games
May 18, 2018AppLovin presents: Ask the Developer
May 11, 2018Top 5 mobile gaming trends from GDC 2018
Mar 27, 2018Dissecting the hype over hyper-casual games
Mar 7, 2018eSports: A primer for monetizing (Part 1)
Apr 19, 2017Building mobile games: Approaches to development
Apr 14, 2017Game devs: What middle class growth and mobile adoption rates around the world mean for you
Apr 7, 2017The SE Asian mobile games market…what every game dev looking to localize there should know (Part 2)
Feb 17, 2017The SE Asian mobile games market…what every game dev looking to localize there should know (Part 1)
Jan 20, 2017Game devs: 5 things to always remember about LTV
Jan 13, 2017AppsFlyer’s Gaming Performance Index
May 22, 2015